Jump to content

freddy

Members
  • Posts

    1
  • Joined

  • Last visited

Everything posted by freddy

  1. Device (GFX0) { Name (_ADR, Zero) Name (_SUN, One) Method (_DSM, 4, NotSerialized) { Store (Package (0x1A) { "@0,compatible", Buffer (0x0B) { "NVDA,NVMac" }, "@0,device_type", Buffer (0x08) { "display" }, "@0,display_cfg", Buffer (0x08) { 0x03, 0x01, 0x00, 0x00 }, "@0,name", Buffer (0x0F) { "NVDA,Display-A" }, "@1,compatible", Buffer (0x0B) { "NVDA,NVMac" }, "@1,device_type", Buffer (0x08) { "display" }, "@1,display_cfg", Buffer (0x08) { 0xFF, 0xFF, 0x00, 0x01 }, "@1,name", Buffer (0x0F) { "NVDA,Display-B" }, "NVCAP", Buffer (0x14) { /* 0000 */ 0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, /* 0008 */ 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0E, /* 0010 */ 0x00, 0x00, 0x00, 0x00 }, "VRAM,totalsize", Buffer (0x04) { 0x00, 0x00, 0x00, 0x40 }, "device_type", Buffer (0x0C) { "NVDA,Parent" }, "model", Buffer (0x1F) { "Gainward NVIDIA GeForce GT 730" }, "rom-revision", Buffer (0x25) { "NVIDIA GeForce GT 730 OpenGL Engine" } }, Local0) DTGP (Arg0, Arg1, Arg2, Arg3, RefOf (Local0)) Return (Local0) } } Device (HDAU) { Name (_ADR, One) Method (_DSM, 4, NotSerialized) { Store (Package (0x02) { "hda-gfx", Buffer (0x0A) { "onboard-1" } }, Local0) DTGP (Arg0, Arg1, Arg2, Arg3, RefOf (Local0)) Return (Local0) } } where can i insert this patch on my dsdt? can you please patch my dsdt because i got GT730 ddr3 and i got old motherboard with amd athlon ii x2 220 osx version capable on my build is yosemite and el capitan but i cant get to get a full QE/CI thanks in advance DSDT.zip
×
×
  • Create New...